Official GFX Thread - Page 2

 Topic: Official GFX Thread
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  Posted on December 23, 2010 21:51
HeppyBhoyy
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#16
Can't we have a good Gfxer answer questions?:oh
  Posted on December 23, 2010 21:51
allanatex
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#17
HeppyBhoyy wrote:
Can't we have a good Gfxer answer questions?:oh
dont spamm

OFWGKTA-Click my Fucking chibi ^
  Posted on December 23, 2010 21:52
TheRedDog
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#18
allanatex wrote:
were do i find good sig tuts for photochop?
I suggest looking in Deviantart or there's one in S-B actually.


Click.

Also,check some GFXing site such as Fringefx.

EDIT:Heppykid,if you're not helping or asking question,kindly get the fuck out of here.
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  Posted on December 23, 2010 22:02
realeaglefan5
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#19
Whats the clone tool?
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  Posted on December 23, 2010 22:47
munta0
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#20
realeaglefan5 wrote:
Whats the clone tool?
you pick an layer and clone it, ive tried the tool on brushes but i think forgot how to use.
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  Posted on December 24, 2010 03:26
Sevr
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#21
You should really post this thread here
Clicketh


Qoute:
What is the Dodge and Burn tool and how do you use it effectively?


That's easy. The dodge too is when you want to boost the light on the object
The Burn tool is when you want to darken the object.

Highlights, these are the colors that are the "lightest" ones of the batch. They are the ones mostly on top in the color picker. They're the more vibrant ones.

Midtones, it's in the name. Midtones are the colors that basically make up most of our pieces. They are the colors that are in the mid section of the color picker, they are neither too bright nor too dark

Shadows, simple. Self explanatory. Shadows are the darkest of the colors and the lowest in the color picker. They are the ones that can add more depth to the piece if used correctly.

To use it in the most effective way, you need to define your Natural light source. (Not making your own forced light source) Use your perspective, if the light from the LS is hitting the focal or any other effects, use the dodge tool and it's setting. If it's farther away, then the burn tool. Normally, when the LS' light is hitting the object, you use the dodge tool in midtone and highlight it a bit, then move on to the highlights. Same goes with the Burn tool. Although the highlight burn tool is never a good substitute if you want to burn your highlighted area. It looks awful.
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  Posted on December 24, 2010 06:13
AwesomeMe
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#22
What is the best kind of text to use for a sig?
  Posted on December 24, 2010 13:33
munta0
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#23
AwesomeMe wrote:
What is the best kind of text to use for a sig?

text isn't really needed to be on a sig unless u want it to be.


There isn't a text that is the best, they are all best with certain kinds of sigs meaning that there is always one text that fits better in the sig than another one..


@ SEVR, I think its already too late.:push
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  Posted on December 24, 2010 13:45
munta0
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#24
This topic is going better than I imagined and I imagined it to fail hard.:push
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  Posted on December 24, 2010 16:34
munta0
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#25
K guys I need help with this sigg.

My first pentool.

Qoute:
AND AS I SAID ITS A GFX THREAD SO POST ANYTHING RELATED TO GFX LIKE SIGS TO SHOW OTHER PEOPLE HOW YOU CAN IMPROVE.





Edit: Sorry for Triple Post.
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  Posted on December 24, 2010 17:47
realeaglefan5
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#26
I think your Render/Stock is very Lq... find another one v.v They're a lot of house renders/stocks just look.

The Pentooling needs work. The hexagons are over sharpened, and the plus signs bring down the tag more then they bring it up. The flow needs to be more defined, and the depth could be improved. Lighting is not the best, but its alright.

My suggestions for you~
Find a HQ'er stock
Redo the hexagons and don't over sharpen them
Make some Pentool's going in the flows direction, without overdoing it.
Fill the sig up with more pentools v.v
Blend the render a little bit more.
Take out the +'s or Redo them.
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  Posted on December 24, 2010 18:10
munta0
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#27
realeaglefan5 wrote:
I think your Render/Stock is very Lq... find another one v.v They're a lot of house renders/stocks just look.

The Pentooling needs work. The hexagons are over sharpened, and the plus signs bring down the tag more then they bring it up. The flow needs to be more defined, and the depth could be improved. Lighting is not the best, but its alright.

My suggestions for you~
Find a HQ'er stock
Redo the hexagons and don't over sharpen them
Make some Pentool's going in the flows direction, without overdoing it.
Fill the sig up with more pentools v.v
Blend the render a little bit more.
Take out the +'s or Redo them.

here is the pentool tut i used.

I copied the tut its not my style to pentool.

Pentool tut

It was hard to follow actually cause of photoshop and me having gimp.:push but I still think the result could've been better
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  Posted on December 24, 2010 19:17
realeaglefan5
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#28
Photoshop Link

Download it... its Cs4

edit: It has some brushes on there too v.v.
Unless you want to continue as a gimper :embarressed :embarressed
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  Posted on December 24, 2010 20:11
adrelinen
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#29
munta0 wrote:
realeaglefan5 wrote:
I think your Render/Stock is very Lq... find another one v.v They're a lot of house renders/stocks just look.

The Pentooling needs work. The hexagons are over sharpened, and the plus signs bring down the tag more then they bring it up. The flow needs to be more defined, and the depth could be improved. Lighting is not the best, but its alright.

My suggestions for you~
Find a HQ'er stock
Redo the hexagons and don't over sharpen them
Make some Pentool's going in the flows direction, without overdoing it.
Fill the sig up with more pentools v.v
Blend the render a little bit more.
Take out the +'s or Redo them.

here is the pentool tut i used.

I copied the tut its not my style to pentool.

Pentool tut

It was hard to follow actually cause of photoshop and me having gimp.:push but I still think the result could've been better

Mmmm, gimp equals photoshop in a lot of things but pentool is not one of them
  Posted on December 24, 2010 20:16
Skull_kid5
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#30
i got the cs5 link if anyones interested

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