The Phenomenal Bovine Airship of Balance and Whale Harpooning

 Topic: The Phenomenal Bovine Airship of Balance and Whale Harpooning
Users reading this topic: DeFiAnt_SoUl.
  Posted on August 18, 2013 04:48
ZelosWilder
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#1
Moo, welcome to the 7th Official Balance thread, firstly to introduce the balance team:

Spirit_In_Black, Kostas, and ZelosWilder


Those 3 members will be working together to balance Soul-Arena.

And the moderators of the section:

nake, VincentDirge, DylanLee


Rules of this thread:

1) This thread is about character and game balance issues. Anything not about this is spam and will simply be deleted. Honestly this is faster than warnings/bans and will keep the Council cleaner.

Now, let me teach you how to make balance requests here. This was the first balance suggestion I received in my inbox.
Shipuuden47 wrote:
If yo work on balance boost Ishida. Maybe you already know but.... yeah. Other then that this game kicks major ass!!!
This is not a proper way to ask for a 'balance'. I replied back to him saying, "Please tell me why you specifically believe Ishida should be balanced to be better. :]"
Shipuuden47 wrote:
Ishida's only offensive move, "Hirenkyaku Shot" costs too much for its damage, so to balance it, I believe that it you should drop the piercing part of the attack then change it to AoE. His boost, "Quincy Final Form" does not provide enough of a boost, and its cost is high as well. It only lasts for two turns, and then completely defeats his purpose in batte by decreasing Kirenkyaku's damage. By taking into account my previous suggestion for Hirenkyaku Shot, a fifty damage AoE is great. In order to not give him the opportunity to do fifty AoE two turns in a row and potentially kill the enemy team, lowering Final Forms duration to only one turn, but making it reusable seems like a good solution. This way, the price and damage is comperable to Chads AoE attack, because it costs two reiatsu to prepare, and one to attack over three turns. Ishida's would take two reiatsu to prepare and two to attack, but over only two turns. Ishida's would cost more but work faster. I'm sorry Spirit, you asked me what was wrong and I gave you my fixes. Just know that he is unbalanced in terms of the damage to cost ratio.
Now, this is much more proper. Please support your requests/recommendations with points and logic.


Thanks you kindly,
Balancing Staff

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  Posted on August 18, 2013 04:50
ichigo404
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#2
dat name
Creative as hell.

About Metastacia , I really don't think his heal on his affliction move is necessary since he has a permanent DR kinda.

Also Adressing a few other characters that I think need some boost/twerk

Child Nel - Needs some sort of improvement on her offensive end.
Hollow Ichigo - Lower Afflictions
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  Posted on August 18, 2013 04:57
saskay252
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#3
i think yammy could use a rework like his cero should be changed to 25 to all and one random and one yellow rei. and he should get a hakudo move like when he slapped the shit out of orohime and ichigo i think those moes should be stunn moves of they add to ur couldown or something bottom line is yammy need rework


so could hollow ichigo

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  Posted on August 18, 2013 04:58
*Tim*
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#4
lol child nels so bad
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  Posted on August 18, 2013 04:59
Tensa*
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#5
Matsu + Hooleer have got to go.
  Posted on August 18, 2013 05:04
unknownhero
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#6
Wonderweiss Margela's "Wild Scream" is sorta, too much, i mean, increasing any skill's cooldown by 2 if it's used? If you need to go invulnerable to prevent an all out spike attack, it won't be of any use, because 6 turns of cooldown, I don't think you could prevent a death for 6 turns, and most characters offensive abilities are stopped due to this, I mean what are we supposed to do? we are eventually gonna be pushed to needing to use a skill, there isn't a way to prevent this, unless you have someone that ignores the effect, like barragan's command stance skill. Basically, this skill forces you to defend or attack quickly, and that causes disruption, because that could make it so you couldn't easily do anything, Take Ulqiorra for example, if he used 3 of his skills, 4 CD on his cero, 6 CD on his invulnerability, and his other skills are also increased dramatically, many people might not agree with me, but, I have a few ideas, Nerf the effect to last less time, Nerf the Cd Increase by -1, and if this would make the character have some balance issues, you should boost one of his other effects? If you can't nerf him that way, I think you should draw a line, where he can increase the CD on non-strategic skills.

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  Posted on August 18, 2013 05:04
CaRizMuhh
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#7
This topic name is too epic

Anyway, I agree with Ichi on the metastacia thing. He has a very good self revive skill that isn't hard to set up at all. I just kind of find the healing a bit unnecessary on top of the DR and his Rebirth skill.

Child Nels offense is lacking something serious though. A prep that costs a specific, to gain access to a skill that costs the same rei as the prep and isn't even worth it.

I just don't want Kostas to see it and be like: " I know what to do, lets throw a stun on there and make it cost a random"
Lol jk, but yea i'm sure you guys can find a way to make her a bit more offensively capable, without breaking her.

Tensa* wrote:
Matsu + Hooleer have got to go.

I've been saying this for the longest, Breath of Death + Growl, Haineko / Gatling Kick (In Hiyori's case) is just too much considering Hooleer has a huge AoE spike.
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  Posted on August 18, 2013 05:11
frankgore77
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#8
i think inner needs a rework i dont have any real suggestions on this the only reason i say this is because he has to many skills its nice to be able to choose from but its anoyying and its not useful unless u use with very few chars he is always been a broken character even back in the day he was just saying
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  Posted on August 18, 2013 05:12
Jase
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#9
err, posted this a few times on other topic but got ignored (fedup)

Jase wrote:
Let me change this subject to Segunda,
does anyone actually use his Relampago outside of prep?
I think that maybe if it re-activated after use, just like Edrad's DD move, it would make him more usable outside of his prep.

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  Posted on August 18, 2013 05:17
NARUTOCREW
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#10
LOL dat name XD
1st Page Yaayy

@Topic: Im The Only one who think that R stark Needs a boost?
hes slowly as f*ck
people argument that hes fine only cuz of his "Point Black Shot Drain" tbh for me is meh!
maybe a boost on his lightswords will be fine, and im curious to know his percentage (wary)
  Posted on August 18, 2013 05:19
uzunaruto
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#11
Nah i think r. stark's fine, he's slow but deadly

but i do think kenny should get an alternate skill or something along that line
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  Posted on August 18, 2013 05:25
*Tim*
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#12
NARUTOCREW wrote:
LOL dat name XD
1st Page Yaayy

@Topic: Im The Only one who think that R stark Needs a boost?
hes slowly as f*ck
people argument that hes fine only cuz of his "Point Black Shot Drain" tbh for me is meh!
maybe a boost on his lightswords will be fine, and im curious to know his percentage (wary)
sure lets bring back res starrk arena. good idea!
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  Posted on August 18, 2013 05:28
unknownhero
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#13
Kidou kira's only offensive skill deals 10 aoe damage, then can stun, I honestly think he needs a small boost so he can actually deal some more damage, I think his orchid sky after used, should stun and deal 5 piercing damage?

edit: I know thats small, but it would actually make him a bit better
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  Posted on August 18, 2013 05:31
Blazter
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#14
You need to nerf the Cow I still remember that op char.
  Posted on August 18, 2013 05:44
Kyza
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#15
CaRizMuhh wrote:
This topic name is too epic

Anyway, I agree with Ichi on the metastacia thing. He has a very good self revive skill that isn't hard to set up at all. I just kind of find the healing a bit unnecessary on top of the DR and his Rebirth skill.

Child Nels offense is lacking something serious though. A prep that costs a specific, to gain access to a skill that costs the same rei as the prep and isn't even worth it.

I just don't want Kostas to see it and be like: " I know what to do, lets throw a stun on there and make it cost a random"
Lol jk, but yea i'm sure you guys can find a way to make her a bit more offensively capable, without breaking her.

Tensa* wrote:
Matsu + Hooleer have got to go.

I've been saying this for the longest, Breath of Death + Growl, Haineko / Gatling Kick (In Hiyori's case) is just too much considering Hooleer has a huge AoE spike.

Child Nel does need a boost in a 1 v 1 she has 0 offense and 0 defense if that character uses only physical skills. She needs some kind of offensive improvement. Maybe change the requirement of rei and lower damage if set as random. And with Kenpachi he is the only captain with out a second maybe give him alternate skills for when bloodlust is used and taunt.

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